

Adding these to NPCs caused a huge number of problems. A huge number of non-vanilla spells are designed only for use by the player, or are abilities added and used by other mods that are only intended for use on the player. Sorry, as a spell-writer and collector, this one pains me too, but it was necessary. Perks that do player-specific things like slow time while blocking are imported, but ignored by the game. Perks that improve decapitation odds are disabled when the imported character is fighting the player, since decapitating the player causes a crash. So far these include: Slow Time, Kyne's Peace, and the dragon-summoning Shouts. Certain perks and shouts are either ignored or disabled for compatibility reasons.Full inventory transfer may become available as an option if there is demand. Most other inventory items can be transferred (from a technical standpoint) but there are good reasons not to do so. Support for potions, possibly even custom potions, is planned in a future release. Gold and other items, such as potions and scrolls.

Some perks may have their effects disabled for compatibility purposes, but most will function as intended.

Some shouts, such as Call Storm, do not work properly when used by followers. Imported characters retain and will use all Shouts they learned, though the list is trimmed slightly for compatibility purposes and may be trimmed further in a future release.The spell list can be restricted by school through MCM. Imported characters will have most of their spell list available, provided the spells are from the vanilla game or official DLC.All ammunition in inventory, including crossbow bolts and ammunition provided by other mods.Items that are un-droppable due to being Quest objects may not be copied. This includes weapons and armor provided by other mods. Imported characters will retain all equipped armor, including names and customizations if any are present, as well as all custom weapons both equipped and in inventory.This includes custom colors, body tattoos, glowing marks and other overlay-specific features. All morphs, skins, and replacers supported by RaceMenu are supported by Familiar Faces because they use the same system. The imported character should look exactly like their original self. You can then visit those characters from any of your saved games send them into the world to interact with, recruit as followers, marry or kill. Download the current build from Releases or from the Skyrim Nexus.įamiliar Faces allows you to create persistent copies of your character that exist independently of saved games. Skyrim mod that allow characters to be shared between different playthroughs.
